The Sweetest Games keep the Kingdom Playful
We caught up with Dominique Devoucoux, Head of Audio at King. She has worked in audio and sound for over 18 years and prior to joining the world of game audio she worked as a Post-Production Supervisor in the film industry and as a Sound Designer. She has since worked for notable gaming companies and worked on titles including Candy Crush Saga and Farm Heroes Saga. Devoucoux is passionate about bringing the art of theatrical sound design and music standards to ...
The Fabric of Game Audio
Founder and CEO of Tazman-Audio, Anastasios Brakis, is known for designing bespoke audio software solutions including SoundMaker, Fabric audio toolset for Unity3D and his bespoke audio programming services for game developers. As an audio programmer with more than 20 years of experience, Brakis has worked on a number of AAA console and mobile games where he was responsible for designing, implementing and maintaining a number of audio technologies, tools and pipelines. Clients include Sumo Digital, Dolby, Machine Games, Epic ...
I Didn’t Ask for YOUR Opinion
Shayna Brown, owner of Chez Boom, discusses what it’s like being a woman in the male dominated world of sound. She finds it a great joy to have her fingers in the huge pie of work that goes into many of our favourite TV shows and movies. Brown has been part of sound teams that have won an Academy Award for Best Sound, and numerous sound teams of Emmy-winning TV shows and worked on the likes of Dr Strange: Multiverse ...
Keeping Sound at the Cutting Edge of Games
BAFTA award winning Audio Director Adele Cutting is the founder of audio production company Soundcuts. She started the business in 2011 and has worked on over 100 productions, providing sound design, music, and speech production! Her work includes the likes of The Quarry, Room for Old Sins, Planet Zoo, Quantum Break, Sunless Skies, Elite Dangerous, Planet Coaster and Lego Dimensions, to name but a few. Cuttings first job in sound was as an assistant sound editor at Reelsound (now Sound24). “I ...
Sisters Are Doing It for Themselves
Hannah Charman, founder of Sister Music, took time out of her busy schedule to talk to us about the women owned music agency. The multi award winning company specialises in music supervision, licensing, custom song-writing, music production, sonic branding/strategy, voice production and brand partnerships for all media. Having worked in TV production Charman decided that music was where she was meant to be. After taking internships at music publishers and completing courses on music business she landed her first job ...
Zoe Freed Puts her Best Foot Forward
We spoke to Zoe Freed, Foley Artist at Molinare about her work and diversity in the industry. Freed is currently the Team Leader for the Foley Department and works alongside 17 talented individuals. Her projects include films such as Fantastic Beasts and Where To Find Them, Wonder Woman 1984 and Hitman’s Wife’s Bodyguard; TV shows Peaky Blinders, The Witcher and Killing Eve; video games including Ghost of Tsushima, The Dark Pictures: House Of Ashes and The Division 2. As a Foley ...
Improved Tech puts Greater Responsibility on Content
Barney Pratt, Audio Director at Supermassive Games, took time out of his hectic schedule to talk to Behind the Glass about his work. His recent project, House of Ashes, is the third installment of the Dark Pictures franchise. Other titles include Harry Potter, Rush of Blood, Until Dawn and of course Man of Medan and Little Hope. Whilst working on a Harry Potter movie, Barney was receiving emails from EA asking for sound effects of key moments. Diligently obliging served him ...
Immersing Us in Another World
We caught up with Rhys Young of Hoot Studios to talk about audiobooks. Young has recorded and produced books for the likes of Stephen Pulestone, Neville Southhall, Sakura Fox, Penguin books and Audible to name but a few. Audiobooks have become very popular because of how easy it is to access them. Whether it’s through Audiable, Scribd, Kobo or one of the many other audiobook services out there, it’s easier than ever to find your favourite book. “I think that lots ...
A Very Particular Set of Skills
Gemma Nicholson, post supervisor and founder of Post Super, talks to Behind the Glass about how she got started in the industry and why she started the worldwide platform for film and TV post production managers. Nicholson has worked in post production her entire career and even has multiple MPSE certificates to her name. Her first job was for Shepperton Studios as a Sound Dept runner & backroom assistant for Ray Merrin, Graham & Adam Hartstone. “They were THE Re-Recording Mixers ...
Bringing Developer Stories to the World
Anthony Hales, Technical Director of SIDE, oversees the entire technical output from the studio through post production and editorial. Hales has worked on “AAA” game titles including Cyberpunk 2077, Assassins Creed Valhalla and Hitman III amongst others. Hales talks to Behind the Glass about his work at SIDE. Once captured at one of their locations in London, LA or Shanghai, or one of their partner studios around the world, all the content SIDE records is then sent to a centralised team for ...