Studio Brain’s classic Genelec 1035 monitors get new lease of life with smart upgrade


Post-production studio, Studio Brain, has taken a sustainable approach to upgrading its facilities. Based in the Kagurazaka district of Tokyo, the full-service production house is built around two fully equipped creative studios and three editing suites. The 66 m² MA1 control room has featured two flush mounted Genelec 1035 main monitors since 1991. These were in need of some attention, but rather than move to a different solution, Studio Brain decided to give them an entirely new lease of life ...

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Digit Music Disrupts the Creative Industry with a Revolutionary MIDI Instrument for the Music Market.


The music and tech-based start-up Digit Music, has bridged the gap between creativity and music providing a solution for anyone who wants to play an instrument or make their own music. Digit announces the launch of its first hardware product, Cmpsr.    Digit Music founders, Si Tew and Owain Wilson, bring over 30 years of combined experience in the music industry to the table. With backgrounds in DJing, producing, engineering, and education, they have worked with major organisations such as Universal ...

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The Curtain Looms Over


The foley industry in the Ukraine has been enjoying a strong working relationship with its western clients. Since the war with Russia broke back in February, producers, directors, and sound engineers appear to be refusing to send films, fearing projects will not be finished in time. Dmytro Kniazhenchenko, co-founder of Mad Friends post-production studio and represents Foley Art Studio, gives us his opinion on what the foley industry can still achieve during the country’s difficult time.   “Like an iron curtain, there ...

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Representation is Everything


Gwenifer Raymond, co-owner of Rev Rooms, talks to us about why she chose to work in sound and being Technical Director of the dedicated game-audio co-development studio. After completing a 1st class masters degree and PhD in astrophysics, her first job in the games industry was as an AI programmer at Creative Assembly, working the Total War franchise. She went on to work in programming for Mediatonic, The Chinese Room and Electric Square where she became the studios dedicated audio-coder. ...

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Applying audio skill sets to the creation of a constructed language


James Stant, Dialogue Manager at Frontier Developments talks about how he approached the audio for Planet Coaster and creating a global language that reflects the spirit of the game.    Approaching the audio for our theme park management game, Planet Coaster, we knew we would be dealing with thousands of virtual guests, each with their own likes and needs. With players given control of the game camera, it was important that we supported the crowd members from an impressionistic level all the ...

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"All You Need to Know About 3D Audio"


Sound Particles is hosting two webinars to help professionals around the world transition into the immersive audio field. "All You Need to Know About 3D Audio" will be presented by Nuno Fonseca, PhD, where people can learn all they need to know to start diving into immersive sound.   The first webinar (April 13th) will cover channel-based audio and object-based audio and the second webinar (April 21st) will focus on Ambisonics and binaural. These are completely free and include the most relevant information ...

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Gavin Shepherd puts The Pedal To The Metal


Gavin Shepherd, co-owner of Rev Rooms, talks to us about how he got into the audio business and starting the company. Shepherd has worked on the likes of  Black Panther, Star Wars - The Last Jedi, Coco, Bladerunner 2049 and game titles including Forza Street and Detonation Racing to name but a few.   Shepherd fell in love with recording studios after being given free weekends in a local studio in exchange for playing bass on music sessions. “This was around 1986 ...

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Games Industry celebrates as the winners of this years Develop:Star Awards are announced


The games industry celebrated last night as the Develop:Star Awards returned in-person to celebrate the very best of the game development community. It was a big night for the likes of PlayStation with Marvel's Spider-Man: Miles Morales winning Best Audio and Returnal picking up Best Visual Art and Game of the Year, while Fall Guys: Ultimate Knockout picked up two prizes in the Best Game Design and Best Original IP categories.   This year’s Develop Star recipient, Team17’s founder and CEO Debbie ...

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Grammy winner Robert Orton talks about work, the pandemic and CEDAR Studio


Robert Orton is a mix engineer working primarily on pop music although, when we interviewed him, he was taking a short break from working on a reggae album to talk to us. He works with various producers from all over the world and, to quote him, he mixes "records that hopefully will end up on the radio". In truth, he does rather more than that, with four Grammys to his name and a client list that includes the likes of ...

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Genelec monitors make work 'exponentially easier' for Dave Eringa


British engineer and producer Dave Eringa has invested in a pair of Genelec 8351B three-way coaxial Smart Active Monitors from ‘The Ones’ series, after relying on his previous monitors for more than two decades. As a result Eringa - whose clients include The Manic Street Preachers, Kylie Minogue and Ocean Colour Scene - feels that he is now ‘doing better mixes’.   “I was doing an album with Roger Daltrey in Metropolis Studios, with mixes done by Michael Brauer, and they had ...

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