Outspoken Audio Delivers Better Dialogue, Faster
It is incredibly rare to see new dialogue recording software emerge into the audio world, especially into such a tight niche as gameaudio where proprietary pipelines are the norm; but this might just be the first of a kind commercially available software toolset aimed directly at benefitting gameaudio processes, and slowly smouldering away on some of the largest franchises you can think of. The desire to create a bespoke, industry-standard tool led to the formation of Outspoken Audio. The company was ...
Creating Tools that Don't Exist' Yet!
Like many things in life, we are led by passion and chance. This is exactly how Audiokids was formed and Undertone released. Audiokids, known as Davide Favargiotti, Fabrizio Cheloni and Mattia Persico, began because as sound editors, they needed certain tools to be able to do their job better, only they didn’t exist. Davide Favargiotti, Sound Editor and Designer for Undertone, known for his work on Black Mirror: Bandersnatch, Call Me by Your Name, Swallows and Amazons and Military Wives amongst ...
Sound Particles Releases Brightness Panner
Sound Particles, the software company that has been changingthe paradigm of 3D audio software, is introducing another way to pan sounds with the release of a new plugin –the Brightness Panner. The Plugin allows you to use brightness, pitch or MIDI notes to control their movement automatically. From traditional stereo to Ambisonics, from 5.1to binaural, this plugin is a tool creative artists will want in their collection, from music to sound design and audio post-production. “After the success of Energy Panner, ...
Space for Collaboration
Historically games have provided a means of escape and interaction and during this pandemic many have turned to games to help fight mental fatigue. This has provided a great boost to the sector and helped it to thrive during this economic recession. This has been most evident during the COVID-19 global pandemic with the industry reaching £907 billion in 2019/2020, growing from £747 billion and showing a huge rise in annual investment by studios from £818 billion to £993 billion. Many ...
Creating Magic through Sound
Nestled amongst the historic pubs, hip cafes, and cocktail bars and global eateries sits 5A Studios. Founded 16 years ago to offer sound post production services, its owner Cris Aragón shares her journey on building the business. The creation of magic through sound was a fascination turned passion of Aragón’s from a young age. Upon realising this, owning and running her own studio became her dream so she applied and attended the Liverpool Institute of Performing Arts. It was there that ...
Case Study: 8dB Sound Remote Workflows - Anytime, Any Place, Anywhere.
With many post production studios having to close during the Covid-19 pandemic 8dB Sound found itself having to find new ways of working to meet the needs of its customers. At the height of the pandemic, production companies still had projects on the go but needed to ensure that their talent remained safe. Some actors had their own studios but many did not, and the added complications of having to be technically self-sufficient was detracting from the creative imperative. A ...
Having a pro level mix space massively improves work practises and raises quality bar.
Elite and Dangerous Few things are as evocative as sound; the way the right score can produce an emotional reaction is something film-makers have been capitalising on for decades, and more recently, videogame developers too. Games are now telling more complex stories and we are seeing more cinematic aspects incorporated into their sound design. There is now a shift towards hyper-realism; delivering cinematic experiences with emotional heft and using complex object based audio to achieve a more immersive sound environment. Put ...
Cinematic Audio for Games
Cinematic Audio for Games Games are now telling more complex stories and we are seeing more cinematic aspects incorporated into their sound design. With a shift towards hyper-realism; delivering cinematic experiences with emotional heft and using complex object based audio to achieve a more immersive sound environment can only mean content with more depth, detail and more demands. We spoke to Barney Pratt, Director of Audio at Supermassive Games and Matthew Florianz, Lead Audio Designer, at Frontier Developments about creating cinematic ...