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TSUGI PUBLISHES 100 PROCEDURAL SOUND DESIGN TUTORIALS


Tsugi has published 100 tutorials and articles on procedural sound design for video games and animations: http://tsugi-studio.com/blog/category/procedural-audio/

This unique resource is made available to game developers and sound designers as procedural audio becomes the new frontier in interactive audio.

Step by step instructions are given to synthesize realistic and stylized sound effects for all genres of games.

Examples include:

  • Synthesis of realistic Foley sound effects:

http://tsugi-studio.com/blog/2022/05/24/procedural-foley-sound-design-1/

  • Synthesis of sounds for action sequences:

http://tsugi-studio.com/blog/2021/11/16/gamesynth-full-action-sequence-13/

  • Synthesis of nature and animal sounds:

http://tsugi-studio.com/blog/2022/04/05/natural-environments-12/

  • Synthesis of medieval weapons sounds:

http://tsugi-studio.com/blog/2022/01/27/medieval-weapons-in-gamesynth-part-1/

  • Synthesis of Japanese anime sounds:

http://tsugi-studio.com/blog/2021/04/08/anime-swish/

  • Synthesis of drones:

http://tsugi-studio.com/blog/2021/12/02/designing-drones-in-gamesynth/

 

Although based on GameSynth, Tsugi’s procedural sound design tool, these tutorials can be followed by anyone with an interest in the synthesis of sound effects. They also include downloadable patches for GameSynth.

 

http://www.tsugi-studio.com